![]() Repository of vort_HDR and vort_MotionBlur. Repository of crt-royale-reshade, an effect with multiple uses in the CRT emulation scene. Previously known as BrimsonFX, a repository that hosts shaders such as cMotionBlur, cAutoExposure, cGaussianBlur, and cBloom. For people who want some ReShade but haven't got the fastest machine.Ī repository of shaders such as NiceGuy-Lighting, NiceGuy-Lamps, and HoleFiller. The VRToolkit is a modular shader created for ReShade to enhance the clarity & sharpness in VR to get most out of your HMD while keeping the performance impact minimal.Ībstract shaders and some utility aswell like unditter and uniformity correction.įaster versions of common post-processing (FXAA, AO, sharpen) plus Fake GI - a fast global illumination-like effect. Shaders designed for in-game photography.įun and abstract effects like Swirl, Wave, Slit Scan, etc. ![]() Shaders ported from RetroArch to ReShade, home of many CRT shaders.Ĭontains alternative implementation of Ambient Occlusion and Tonemapping. Home of some utility shaders such as Fog Removal. Home of a few "enhanced" versions of known shaders. Home of many advanced color grading shaders + many photoshop-like ones. Really neat lesser known shader repository. Home of a few bloom shaders like NeoBloom, MagicHDR and other utility shaders like AspectRatioSuite, ArtisticVignette, FlexibleCA, MinimalColorGrading and NormalMap. Home of Eye Adaptation and UI Detect shaders. Home of the Comic, ColorIsolation, AspectRatioComposition, HotsamplingHelper and other shaders. Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox. Home of SuperDepth3D (adds 3D support on almost any game) Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others. Various anti-aliasing shaders and more (used to be part of Depth3D). Home of Cinematic DOF and other utility shaders. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. Marty McFly's new repository to be replacing qUINT soon. Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders. Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector. The original shader suite that ReShade was created to support. Required for most shaders, should be installed automatically by the setup tool. Naturally, when i didn't feel like doing my own dirty work, i would just cast the group version of those two spells and send in mercenaries and the dream-team from the first game.Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere. The second spell allows for ridiculous double actions per round, and that means that, with a proper poison applied to the weapon(Arax and Kelmon are the "nicest"), by the time Standfast wears off, no enemy on the map is capable of penetrating my base defence values(or just breathing, for that matter). (And the second attack just might, too, provided you did not neglect your Parry value) The first spell, basically, means that for the next 4 rounds, no matter what happens, the first attack against you each round will miss. I complimented this with Standfast Catlike 3-4 and Move As Lightning 3-4. You don't need the rest of magic-related abilities, you don't need to lift the penalties for wearing armor or astral point regen and so on, since your starting astral points pool will easily allow you to cast that spell of your choice once or twice per battle, and that can be more than enough.įor example, on my first playthrough i rolled Cassia with two-handed bashing(with the intention to use specialised staves, rather than hueg axes, and was not disappointed). Even a "pure" melee fighter can benefit from knowing a single spell. ![]() Spells are awesome, so it follows that if you can cast them, you absolutely should. To put it in perspective: besides Cassia, there are only two NPCs who can cast spells(one of them being a battlemage mercenary whose spells and skills you can not change). People seem to miscalculate what constitues a "hybrid" character in this game. ![]()
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