9/10/2023 0 Comments Keyshot rendering extremely slowWell, that’d be assuming wrong, as the RTX 4080 is about the same size as the RTX 3090. I don’t do a lot of 3D on my M1 Max ( I do a lot of audio work), the performance hit doesn’t affect me at all unless I’m running really heavy sessions and even so its better than the Intel machines with IGP.With a name like RTX 4080, it might be easy to assume that it’d be a dual-slot design like every other X080 GPU – leaving the top-end X090 cards to go three-slot. So like I was saying if you want an ideal monitor on macOS without resorting to scaling and all that entails on macOS 1440P is the way to go. If you only do native 4K with no scaling then there is no issue but most people don’t do that. Not a big deal for the most part but its a performance hit nonetheless.Īs you can imagine if you are doing 3D work having a 5k-6k buffer that then downscales to fit your screen is going to affect performance. What macOS is doing is creating a 5K buffer in the background then downscaling to 4K so you are giving up a bit of performance. For example if I choose 1440P as my resolution on macOS. So unless you want to deal with extremely tiny text and icons etc, then you have to pay attention to how macOS scales everything. Apple for the most part uses higher resolution to increase pixel density at any given scale (5k is double 1440p for example), 4K is double 1080p. Now that more and more companies are making Apple Silicon ports getting to stay in the MacOS environment through my entire workflow is waaaaay more appealing to me than those three minutes I would have saved on an image I worked on for three weeks.Īpple adheres to their retina display standard which on desktop is about 218-220 ppi. I’m pretty much over the whole “what card are you using” as being the dominate question when some one post a single render online, lol. Once the Metal viewport is done and dusted, my hopes for GPU optimization will lay with companies using the different Apple cores (i.e. Only thing I’m rendering on my machine is playblast and even my M1 mini is handling that fine. And for the most part it is almost always done on CPUs because of the RAM requirements. And from what I know rendering is not done on any one computer with a 2080 lol … it usually takes a team of servers to pump out the animations we work on. I haven’t had to render any final image or sequence on my computer for ages, usually hand that off to someone else and they handle all that stuff. I’m wondering: how many of the Mac users here are working solely with Mac for Blender and 3D in general? I’ve read a lot of posts that mention the use of an NVIDIA-based PC next to the Mac, for things like fast rendering. I’m eagerly looking forward to the implementation of Screen-Space GI. And as you mentioned, Eevee Next is an interesting prospect. Redshift is also on the subscription dark side, so that leaves Cycles and Octane. So yeah, Cycles, Octane and Redshift are the three best options for advanced Mac rendering. I own a full license and two ZBrush version licenses, but for slowly outdating non-subscription Keyshot versions. Keyshot is also a great renderer, but they’ve gone to the subscription dark side, and it already was too expensive and not integrated in Blender. Renderman is a very powerful renderer, but Mac support kinda sucks from what I’ve read to date. Maybe they’ve sold the renderer to Autodesk for $ 100000000000. I read something about an imminent major announcement. Not much activity at the forum and the Discord. Luxcore development seems to have come a bit to a halt lately. I used to work with Luxcore, Renderman and Keyshot too. Looks like at the moment Octane and Redshift are the only alternatives.
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